Kevin França's profile

Wreak the Havoc - UI/UX

Wreak the Havoc is an online 1v1 brawler presented as an undergraduate final work for me and some colleagues. I was entitled to design some of the game's mechanics, aesthetics, and the interface.
The gameplay portion contains a HUD that's reactive to user input and interactions, the hero's portrait flashes and health bar decays when hit, the skills replenish in a radial progress bar, there are some alterings I would did if I was to make this work nowadays, like adding life indicators with respawn times, a pointer towards the game's objective, updated whenever an objective is completed, killstreak and advantage feedback, and the cooldown time displayed in each skill.
The menus are all with a metal and scrap motif, to suit the logo aesthetic. All modals are standardized to a title plate with a large and capitalized font animating to a drop-down content. Special screens like the "results screen" and the "finding match" modal, shown on the bottom row, are distinguishable as unique, with the results screen displaying a report on a darker tone and the finding match modal being a one-of-a-kind screen, to immerse the player prior to the match start.
Buttons were standardized aswell, with the one dismissing a certain screen or state always being on a reddish tone, used anywhere else, to communicate emphasis.
Wreak the Havoc - UI/UX
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Wreak the Havoc - UI/UX

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